Immersive WebGL & 3D
Real-time scenes with cameras, shaders and physics — helmet masks, bronze orbits, cans that chase your cursor. Built on three.js with graceful fallbacks.
manifesto — 01
We don’t build pages.
We build places.
Most websites are documents with a stylesheet. The ones people remember are worlds — with gravity, weather, and a reason to keep scrolling. Bluesum exists to build that kind.
Every world in this exhibition was designed and engineered end to end — typography, motion, shaders, copy. Open any of them. Stay a while. This site is the proof, not the promise.
the portfolio — 20 worlds
Each world below is a complete, working experience — its own identity, its own physics, its own signature moment. Filter by industry or by the kind of experience you want to have.
the explorer
fictional & concept worlds — metrics inside are illustrative
Every capability below is demonstrated by worlds in this exhibition. Click a world tag to see it running.
Real-time scenes with cameras, shaders and physics — helmet masks, bronze orbits, cans that chase your cursor. Built on three.js with graceful fallbacks.
The moment people screenshot: liquid brush reveals, clip-mask headlines, flavor-switch choreography. Designed per brand, never from a library.
Long-form pacing, typographic art direction and scroll-driven narrative — for maisons, museums and expeditions.
Dashboards and instruments that feel alive — live charts, rebalancing donuts, depth dives. Math you can drag.
Stores where the ritual matters as much as the cart — tastings, quizzes, traceable ingredients, residences you can walk.
Design systems, typographic tools, booking flows and consoles — shipped as working software, not mockups.
Focused engagements, senior hands, no handoffs to a junior team you never met.
Concept, art direction, interaction design and copy for sites that need to be remembered. We design the world and the weather in it.
The engineering behind the magic — WebGL scenes, scroll choreography, spring physics, performance budgets. Shipped as production code.
Campaign sites, launches and exhibitions where the site itself is the product. One signature moment, engineered to be shared.
Stores with ritual and story — configuration, booking, tastings, traceability. Commerce that doesn’t feel like a spreadsheet.
From AI consoles to type tools — product design and build for teams that ship software with a point of view.
Motion languages and living brand systems that survive contact with real content and real editors.
engagements from six weeks — retainers for worlds that keep evolving
The same protocol that built this exhibition.
We interrogate the brief until it confesses. Audiences, references, constraints, the one thing the project must do.
The world gets rules: palette, type, motion law, the signature interaction. Written down so everyone can argue with it.
High-fidelity screens and working prototypes — motion designed in the browser where it actually lives.
Production engineering with budgets — frame time, bundle size, accessibility. The magic is debugged, not hoped for.
Launch, watch, tune. Real devices, real users, real numbers — then the next iteration of the world.
Offcuts from the workbench — each one running live, each one pausing when you look away.
Marching contours over a living field — the same class of drawing that rolls behind GRIDO1’s hero.
move your pointer inside
A wordmark sampled into particles that scatter from the pointer and drift back home.
move your pointer inside
A dot-matrix aperture breathing around your cursor — half print, half instrument.
move your pointer inside
A digital experience studio that treats websites as places — and proves it on itself.
We don’t sell decks. Every claim this studio makes is running somewhere on this page — open a world and check.
Animation is not decoration; it’s how an interface explains itself. Every spring and shader has a job, or it’s cut.
A maison shouldn’t look like a dashboard. Each project gets its own type, palette and physics — the studio recedes.
Budgets, fallbacks, reduced-motion paths, keyboard paths. The magic is debugged, not hoped for.
The people who design your world are the people who build it. No account layers, no telephone game.
Our worlds are concepts — invented brands with invented numbers, built to demonstrate craft, clearly labeled as such.
studio facts
Why “Bluesum”? Sum, as in the total — and blue as in the coldest hour before the screen lights up. We named it after the moment a world compiles.
Real humans read every inquiry. We reply within one business day.